This week we tackle a much-maligned JRPG from 1990: Super Hydlide. Is it as terrible as its reputation suggests? Johnny and Jim are joined by Caleb to see just how many times villagers can force us to starve to death, find out that our wallet is just too damn heavy, get stuck behind some friendly slimes at the self-checkout, starve to death some more, be too stupid to read the engravings on a tombstone, and ride on some of the most jarring difficulty curves in a game ever. Is T&E / Seismic's game a lost masterpiece? A bleeping piece of bleep? Is the music as rad as John remembers? Find out as we take this Genesis cart through the wringer and see if it can withstand the white-hot intensity of our judgment.
But really though.
That music is rad.
If you'd like to play along at home, and be forewarned, this game isn't intuitive, we play from the start through until the end of the Tower of Habel.
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