What happens if you leave Vanessa and Johnny alone to wrap up a game? Over two and a half hours of a two-fister, that's what happens. We can't be trusted to keep on track, so not only do we work through the last eight or so hours of Star Wars: Knights of the Old Republic II: The Sith Lords but somehow also get into Vanessa's vague recollections of Yaddle's expanded unvierse backstory, we spend way too long googling Ed Asner's resume, talk about the merits and drawbacks of the idealism of The West Wing, and we find out that Vanessa can't do a Wookie impression at all.
This Week: "We" finish KOTOR 2!
Next Week: We blow up the Sector 5 reactor and get to the Wall Market in Final Fantasy VII!
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